Review: ‘X-Men: Days of Future Past’

Funk's House of Geekery

X-Men: Days of Future Past is your typical story of everything goes to hell so you send the conscience of the one guy who can withstand the punches of time travel back to the 70s to talk to your old selves and stop all the crap from ever starting. That’s our first problem right off the bat when one starts questioning the usual time travel conundrums, why not go further back and do this, instead of that? Time travel tends to open a whole can of  plot hole worms every time it’s introduced in a story, but the show must go on so I’ll just ignore the logistics, if the plot tells us we need to be in the 70s, so be it, that’s where we’re heading.

Set 10 years after the events of X-Men: First Class (as well as a far reaching chaotic future decades after) our heroes must…

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